/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.sprites.SkeletonSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Random; public class Skeleton extends Mob { private static final String TXT_HERO_KILLED = "You were killed by the explosion of bones..."; { spriteClass = SkeletonSprite.class; HP = HT = 25; defenseSkill = 9; EXP = 5; maxLvl = 10; loot = Generator.Category.WEAPON; lootChance = 0.2f; properties.add(Property.UNDEAD); } @Override public int damageRoll() { return Random.NormalIntRange( 3, 8 ); } @Override public void die( Object cause ) { super.die( cause ); boolean heroKilled = false; for (int i=0; i < Level.NEIGHBOURS8.length; i++) { Char ch = findChar( pos + Level.NEIGHBOURS8[i] ); if (ch != null && ch.isAlive()) { int damage = Math.max( 0, damageRoll() - Random.IntRange( 0, ch.dr() / 2 ) ); ch.damage( damage, this ); if (ch == Dungeon.hero && !ch.isAlive()) { heroKilled = true; } } } if (Dungeon.visible[pos]) { Sample.INSTANCE.play( Assets.SND_BONES ); } if (heroKilled) { Dungeon.fail( Utils.format( ResultDescriptions.MOB, Utils.indefinite( name ) ) ); GLog.n( Messages.get(this, "explo_kill") ); } } @Override protected Item createLoot() { Item loot = Generator.random( Generator.Category.WEAPON ); for (int i=0; i < 2; i++) { Item l = Generator.random( Generator.Category.WEAPON ); if (l.level() < loot.level()) { loot = l; } } return loot; } @Override public int attackSkill( Char target ) { return 12; } @Override public int dr() { return 5; } private static final HashSet> IMMUNITIES = new HashSet<>(); static { IMMUNITIES.add( Death.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } }