/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Beam; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; public class DisintegrationTrap extends Trap { { color = TrapSprite.VIOLET; shape = TrapSprite.LARGE_DOT; } @Override public void activate() { if (Dungeon.visible[ pos ]) { sprite.parent.add( new Beam.DeathRay( DungeonTilemap.tileCenterToWorld(pos-1), DungeonTilemap.tileCenterToWorld(pos+1))); sprite.parent.add(new Beam.DeathRay(DungeonTilemap.tileCenterToWorld(pos - Level.WIDTH), DungeonTilemap.tileCenterToWorld(pos + Level.WIDTH))); Sample.INSTANCE.play( Assets.SND_RAY ); } Heap heap = Dungeon.level.heaps.get(pos); if (heap != null) heap.explode(); Char ch = Actor.findChar(pos); if (ch != null){ ch.damage( Math.max( ch.HT/5, Random.Int(ch.HP / 2, 2 * ch.HP / 3) ), this ); if (ch == Dungeon.hero){ Hero hero = (Hero)ch; if (!hero.isAlive()){ Dungeon.fail( getClass() ); GLog.n( Messages.get(this, "ondeath") ); } else { Item item = hero.belongings.randomUnequipped(); Bag bag = hero.belongings.backpack; //bags do not protect against this trap if (item instanceof Bag){ bag = (Bag)item; item = Random.element(bag.items); } if (item == null || item.level() > 0 || item.unique) return; if (!item.stackable){ item.detachAll(bag); GLog.w( Messages.get(this, "one", item.name()) ); } else { int n = Random.NormalIntRange(1, (item.quantity()+1)/2); for(int i = 1; i <= n; i++) item.detach(bag); GLog.w( Messages.get(this, "some", item.name()) ); } } } } } }