/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost; import com.shatteredpixel.shatteredpixeldungeon.sprites.RatSprite; import com.watabou.utils.Random; public class Rat extends Mob { { name = "marsupial rat"; spriteClass = RatSprite.class; HP = HT = 8; defenseSkill = 3; maxLvl = 5; } @Override public int damageRoll() { return Random.NormalIntRange( 1, 5 ); } @Override public int attackSkill( Char target ) { return 8; } @Override public int dr() { return 1; } @Override public String description() { return "Marsupial rats are aggressive, but rather weak denizens " + "of the sewers. They can be dangerous only in big numbers."; } }