/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.scrolls; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; import java.util.ArrayList; public class ScrollOfMirrorImage extends Scroll { { initials = 4; } private static final int NIMAGES = 3; @Override protected void doRead() { ArrayList respawnPoints = new ArrayList(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { int p = curUser.pos + Level.NEIGHBOURS8[i]; if (Actor.findChar( p ) == null && (Level.passable[p] || Level.avoid[p])) { respawnPoints.add( p ); } } int nImages = NIMAGES; while (nImages > 0 && respawnPoints.size() > 0) { int index = Random.index( respawnPoints ); MirrorImage mob = new MirrorImage(); mob.duplicate( curUser ); GameScene.add( mob ); ScrollOfTeleportation.appear( mob, respawnPoints.get( index ) ); respawnPoints.remove( index ); nImages--; } if (nImages < NIMAGES) { setKnown(); } Sample.INSTANCE.play( Assets.SND_READ ); Invisibility.dispel(); readAnimation(); } }