/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.watabou.utils.Bundle; public class SnipersMark extends FlavourBuff { public int object = 0; private static final String OBJECT = "object"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( OBJECT, object ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); object = bundle.getInt( OBJECT ); } @Override public int icon() { return BuffIndicator.MARK; } @Override public String toString() { return "Sniper's mark"; } }