/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; public class Blindness extends FlavourBuff { { type = buffType.NEGATIVE; } @Override public void detach() { super.detach(); Dungeon.observe(); } @Override public int icon() { return BuffIndicator.BLINDNESS; } @Override public String toString() { return "Blinded"; } @Override public String desc() { return "Blinding turns the surrounding world into a dark haze.\n" + "\n" + "While blinded, a character can't see more than one tile infront of themselves, rendering ranged " + "attacks useless and making it very easy to lose track of distant enemies. Additionally, a blinded " + "hero is unable to read scrolls or books.\n" + "\n" + "The blindness will last for " + dispTurns() + "."; } }