/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.watabou.utils.Bundle; public class Shadows extends Invisibility { protected float left; private static final String LEFT = "left"; { type = buffType.SILENT; } @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( LEFT, left ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); left = bundle.getFloat( LEFT ); } @Override public boolean attachTo( Char target ) { if (super.attachTo( target )) { Sample.INSTANCE.play( Assets.SND_MELD ); Dungeon.observe(); return true; } else { return false; } } @Override public void detach() { super.detach(); Dungeon.observe(); } @Override public boolean act() { if (target.isAlive()) { spend( TICK * 2 ); if (--left <= 0 || Dungeon.hero.visibleEnemies() > 0) { detach(); } } else { detach(); } return true; } public void prolong() { left = 2; } @Override public int icon() { return BuffIndicator.SHADOWS; } @Override public String toString() { return "Shadowmelded"; } @Override public String desc() { return "You are blended into the shadows around you, granting you invisibility and slowing your metabolism.\n" + "\n" + "While you are invisible enemies are unable to attack or follow you. " + "Most physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility. " + "Additionally, while shadowmelded, your rate of hunger is slowed.\n" + "\n" + "You will remain shadowmelded until you leave the shadows or an enemy comes into contact with you."; } }