/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; public class Weakness extends FlavourBuff { private static final float DURATION = 40f; { type = buffType.NEGATIVE; } @Override public int icon() { return BuffIndicator.WEAKNESS; } @Override public String toString() { return "Weakened"; } @Override public boolean attachTo( Char target ) { if (super.attachTo( target )) { Hero hero = (Hero)target; hero.weakened = true; hero.belongings.discharge(); return true; } else { return false; } } @Override public void detach() { super.detach(); ((Hero)target).weakened = false; } public static float duration( Char ch ) { Resistance r = ch.buff( Resistance.class ); return r != null ? r.durationFactor() * DURATION : DURATION; } @Override public String desc() { return "Your gear suddenly feels a lot heavier.\n" + "\n" + "Weakening magic is affecting you, reducing your effective strength by 2 points.\n" + "\n" + "This weakness will last for " + dispTurns() + "."; } }