/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.rings; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; public class RingOfDetection extends Ring { { name = "Ring of Detection"; } @Override public boolean doEquip( Hero hero ) { if (super.doEquip( hero )) { Dungeon.hero.search( false ); return true; } else { return false; } } @Override protected RingBuff buff( ) { return new Detection(); } @Override public String desc() { return isKnown() ? "Wearing this ring will allow the wearer to notice hidden secrets - " + "traps and secret doors - without taking time to search. Degraded rings of detection " + "will dull your senses, making it harder to notice secrets even when actively searching for them." : super.desc(); } public class Detection extends RingBuff { } }