/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class IncendiaryDart extends MissileWeapon { { image = ItemSpriteSheet.INCENDIARY_DART; } @Override public int min(int lvl) { return 1; } @Override public int max(int lvl) { return 2; } @Override public int STRReq(int lvl) { return 12; } public IncendiaryDart() { this( 1 ); } public IncendiaryDart( int number ) { super(); quantity = number; } @Override protected void onThrow( int cell ) { Char enemy = Actor.findChar( cell ); if ((enemy == null || enemy == curUser) && Level.flamable[cell]) GameScene.add( Blob.seed( cell, 4, Fire.class ) ); else super.onThrow( cell ); } @Override public void proc( Char attacker, Char defender, int damage ) { Buff.affect( defender, Burning.class ).reignite( defender ); super.proc( attacker, defender, damage ); } @Override public Item random() { quantity = Random.Int( 3, 6 ); return this; } @Override public int price() { return 5 * quantity; } }