/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye; import com.shatteredpixel.shatteredpixeldungeon.effects.Beam; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.particles.Emitter; public class EyeSprite extends MobSprite { private int zapPos; private Animation charging; private Emitter chargeParticles; public EyeSprite() { super(); texture( Assets.EYE ); TextureFilm frames = new TextureFilm( texture, 16, 18 ); idle = new Animation( 8, true ); idle.frames( frames, 0, 1, 2 ); charging = new Animation( 12, true); charging.frames( frames, 3, 4 ); chargeParticles = centerEmitter(); chargeParticles.autoKill = false; chargeParticles.pour(MagicMissile.MagicParticle.ATTRACTING, 0.05f); chargeParticles.on = false; run = new Animation( 12, true ); run.frames( frames, 5, 6 ); attack = new Animation( 8, false ); attack.frames( frames, 4, 3 ); zap = attack.clone(); die = new Animation( 8, false ); die.frames( frames, 7, 8, 9 ); play( idle ); } @Override public void link(Char ch) { super.link(ch); if (((Eye)ch).beamCharged) play(charging); } @Override public void update() { super.update(); chargeParticles.pos(center()); chargeParticles.visible = visible; } public void charge( int pos ){ turnTo(ch.pos, pos); play(charging); } @Override public void play(Animation anim) { chargeParticles.on = anim == charging; super.play(anim); } @Override public void zap( int pos ) { zapPos = pos; super.zap( pos ); } @Override public void onComplete( Animation anim ) { super.onComplete( anim ); if (anim == zap) { if (Dungeon.visible[ch.pos] || Dungeon.visible[zapPos]) { parent.add( new Beam.DeathRay( center(), DungeonTilemap.tileCenterToWorld( zapPos ) ) ); } ((Eye)ch).deathGaze(); ch.next(); } else if (anim == die){ chargeParticles.killAndErase(); } } }