/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.watabou.glwrap;
import com.badlogic.gdx.Gdx;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.util.ArrayList;
public class Vertexbuffer {
private int id;
private FloatBuffer vertices;
private int updateStart, updateEnd;
private static final ArrayList buffers = new ArrayList<>();
public Vertexbuffer( FloatBuffer vertices ) {
synchronized (buffers) {
id = Gdx.gl.glGenBuffer();
this.vertices = vertices;
buffers.add(this);
updateStart = 0;
updateEnd = vertices.limit();
}
}
//For flagging the buffer for a full update without changing anything
public void updateVertices(){
updateVertices(vertices);
}
//For flagging an update with a full set of new data
public void updateVertices( FloatBuffer vertices ){
updateVertices(vertices, 0, vertices.limit());
}
//For flagging an update with a subset of data changed
public void updateVertices( FloatBuffer vertices, int start, int end){
this.vertices = vertices;
if (updateStart == -1)
updateStart = start;
else
updateStart = Math.min(start, updateStart);
if (updateEnd == -1)
updateEnd = end;
else
updateEnd = Math.max(end, updateEnd);
}
public void updateGLData(){
if (updateStart == -1) return;
((Buffer)vertices).position(updateStart);
bind();
if (updateStart == 0 && updateEnd == vertices.limit()){
Gdx.gl.glBufferData(Gdx.gl.GL_ARRAY_BUFFER, vertices.limit()*4, vertices, Gdx.gl.GL_DYNAMIC_DRAW);
} else {
Gdx.gl.glBufferSubData(Gdx.gl.GL_ARRAY_BUFFER, updateStart*4, (updateEnd - updateStart)*4, vertices);
}
release();
updateStart = updateEnd = -1;
}
public void bind(){
Gdx.gl.glBindBuffer(Gdx.gl.GL_ARRAY_BUFFER, id);
}
public void release(){
Gdx.gl.glBindBuffer(Gdx.gl.GL_ARRAY_BUFFER, 0);
}
public void delete(){
synchronized (buffers) {
Gdx.gl.glDeleteBuffer( id );
buffers.remove(this);
}
}
public static void clear(){
synchronized (buffers) {
for (Vertexbuffer buf : buffers.toArray(new Vertexbuffer[0])) {
buf.delete();
}
}
}
public static void reload(){
synchronized (buffers) {
for (Vertexbuffer buf : buffers) {
buf.updateVertices();
buf.updateGLData();
}
}
}
}