/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2023 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.utils; import com.badlogic.gdx.Application; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.SharedLibraryLoader; import com.watabou.noosa.Game; //TODO migrate to platformSupport class public class DeviceCompat { public static boolean supportsFullScreen(){ switch (Gdx.app.getType()){ case Android: //Android 4.4+ supports hiding UI via immersive mode return Gdx.app.getVersion() >= 19; case iOS: //iOS supports hiding UI via drawing into the gesture safe area return Gdx.graphics.getSafeInsetBottom() != 0; default: //TODO implement functionality for other platforms here return true; } } public static boolean isAndroid(){ return SharedLibraryLoader.isAndroid; } public static boolean isiOS(){ return SharedLibraryLoader.isIos; } public static boolean isDesktop(){ return SharedLibraryLoader.isWindows || SharedLibraryLoader.isMac || SharedLibraryLoader.isLinux; } public static boolean hasHardKeyboard(){ return Gdx.input.isPeripheralAvailable(Input.Peripheral.HardwareKeyboard); } public static boolean isDebug(){ return Game.version.contains("INDEV"); } public static void log( String tag, String message ){ Gdx.app.log( tag, message ); } public static RectF getSafeInsets(){ RectF result = new RectF(); result.left = Gdx.graphics.getSafeInsetLeft(); result.top = Gdx.graphics.getSafeInsetTop(); result.right = Gdx.graphics.getSafeInsetRight(); result.bottom = Gdx.graphics.getSafeInsetBottom(); return result; } }