/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.watabou.utils;
import java.util.ArrayList;
public class Rect {
public int left;
public int top;
public int right;
public int bottom;
public Rect() {
this( 0, 0, 0, 0 );
}
public Rect( Rect rect ) {
this( rect.left, rect.top, rect.right, rect.bottom );
}
public Rect( int left, int top, int right, int bottom ) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
}
public int width() {
return right - left;
}
public int height() {
return bottom - top;
}
public int square() {
return width() * height();
}
public Rect set( int left, int top, int right, int bottom ) {
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
return this;
}
public Rect set( Rect rect ) {
return set( rect.left, rect.top, rect.right, rect.bottom );
}
public Rect setPos( int x, int y ) {
return set( x, y, x + (right - left), y + (bottom - top));
}
public Rect shift( int x, int y ) {
return set( left+x, top+y, right+x, bottom+y );
}
public Rect resize( int w, int h ){
return set( left, top, left+w, top+h);
}
public boolean isEmpty() {
return right <= left || bottom <= top;
}
public Rect setEmpty() {
left = right = top = bottom = 0;
return this;
}
public Rect intersect( Rect other ) {
Rect result = new Rect();
result.left = Math.max( left, other.left );
result.right = Math.min( right, other.right );
result.top = Math.max( top, other.top );
result.bottom = Math.min( bottom, other.bottom );
return result;
}
public Rect union( Rect other ){
Rect result = new Rect();
result.left = Math.min( left, other.left );
result.right = Math.max( right, other.right );
result.top = Math.min( top, other.top );
result.bottom = Math.max( bottom, other.bottom );
return result;
}
public Rect union( int x, int y ) {
if (isEmpty()) {
return set( x, y, x + 1, y + 1 );
} else {
if (x < left) {
left = x;
} else if (x >= right) {
right = x + 1;
}
if (y < top) {
top = y;
} else if (y >= bottom) {
bottom = y + 1;
}
return this;
}
}
public Rect union( Point p ) {
return union( p.x, p.y );
}
public boolean inside( Point p ) {
return p.x >= left && p.x < right && p.y >= top && p.y < bottom;
}
public Point center() {
return new Point(
(left + right) / 2 + (((right - left) % 2) == 0 ? Random.Int( 2 ) : 0),
(top + bottom) / 2 + (((bottom - top) % 2) == 0 ? Random.Int( 2 ) : 0) );
}
public Rect shrink( int d ) {
return new Rect( left + d, top + d, right - d, bottom - d );
}
public Rect shrink() {
return shrink( 1 );
}
public Rect scale( int d ){
return new Rect( left * d, top * d, right * d, bottom * d );
}
public ArrayList getPoints() {
ArrayList points = new ArrayList<>();
for (int i = left; i <= right; i++)
for (int j = top; j <= bottom; j++)
points.add(new Point(i, j));
return points;
}
}