/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.watabou.noosa.Game;
import com.watabou.utils.Random;
public class AttackIndicator extends Tag {
private static final float ENABLED = 1.0f;
private static final float DISABLED = 0.3f;
private static float delay = 0.75f;
private static AttackIndicator instance;
private CharSprite sprite = null;
private static Mob lastTarget = null;
private ArrayList candidates = new ArrayList();
public AttackIndicator() {
super( DangerIndicator.COLOR );
instance = this;
setSize( 24, 24 );
visible( false );
enable( false );
}
@Override
protected void createChildren() {
super.createChildren();
}
@Override
protected void layout() {
super.layout();
if (sprite != null) {
sprite.x = x + (width - sprite.width()) / 2;
sprite.y = y + (height - sprite.height()) / 2;
PixelScene.align( sprite );
}
}
@Override
public void update() {
super.update();
if (!bg.visible){
enable(false);
if (delay > 0f) delay -= Game.elapsed;
if (delay <= 0f) active = false;
} else {
delay = 0.75f;
active = true;
if (Dungeon.hero.isAlive()) {
enable(Dungeon.hero.ready);
} else {
visible( false );
enable( false );
}
}
}
private void checkEnemies() {
int heroPos = Dungeon.hero.pos;
candidates.clear();
int v = Dungeon.hero.visibleEnemies();
for (int i=0; i < v; i++) {
Mob mob = Dungeon.hero.visibleEnemy( i );
if (Level.adjacent( heroPos, mob.pos )) {
candidates.add( mob );
}
}
if (!candidates.contains( lastTarget )) {
if (candidates.isEmpty()) {
lastTarget = null;
} else {
active = true;
lastTarget = Random.element( candidates );
updateImage();
flash();
}
} else {
if (!bg.visible) {
active = true;
flash();
}
}
visible( lastTarget != null );
enable( bg.visible );
}
private void updateImage() {
if (sprite != null) {
sprite.killAndErase();
sprite = null;
}
try {
sprite = lastTarget.spriteClass.newInstance();
active = true;
sprite.idle();
sprite.paused = true;
add( sprite );
sprite.x = x + (width - sprite.width()) / 2 + 1;
sprite.y = y + (height - sprite.height()) / 2;
PixelScene.align( sprite );
} catch (Exception e) {
}
}
private boolean enabled = true;
private void enable( boolean value ) {
enabled = value;
if (sprite != null) {
sprite.alpha( value ? ENABLED : DISABLED );
}
}
private void visible( boolean value ) {
bg.visible = value;
if (sprite != null) {
sprite.visible = value;
}
}
@Override
protected void onClick() {
if (enabled) {
Dungeon.hero.handle( lastTarget.pos );
}
}
public static void target( Char target ) {
lastTarget = (Mob)target;
instance.updateImage();
HealthIndicator.instance.target( target );
}
public static void updateState() {
instance.checkEnemies();
}
}