/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.food; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Drowsy; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Random; public class FrozenCarpaccio extends Food { { name = "frozen carpaccio"; image = ItemSpriteSheet.CARPACCIO; energy = Hunger.STARVING - Hunger.HUNGRY; hornValue = 1; } @Override public void execute( Hero hero, String action ) { super.execute( hero, action ); if (action.equals( AC_EAT )) { switch (Random.Int( 5 )) { case 0: GLog.i( "You see your hands turn invisible!" ); Buff.affect( hero, Invisibility.class, Invisibility.DURATION ); break; case 1: GLog.i( "You feel your skin harden!" ); Buff.affect( hero, Barkskin.class ).level( hero.HT / 4 ); break; case 2: GLog.i( "Refreshing!" ); Buff.detach( hero, Poison.class ); Buff.detach( hero, Cripple.class ); Buff.detach( hero, Weakness.class ); Buff.detach( hero, Bleeding.class ); Buff.detach( hero, Drowsy.class ); Buff.detach( hero, Slow.class ); Buff.detach( hero, Vertigo.class); break; case 3: GLog.i( "You feel better!" ); if (hero.HP < hero.HT) { hero.HP = Math.min( hero.HP + hero.HT / 4, hero.HT ); hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); } break; } } } @Override public String info() { return "It's a piece of frozen raw meat. The only way to eat it is " + "by cutting thin slices of it. And this way it's suprisingly good."; } public int price() { return 10 * quantity; }; public static Food cook( MysteryMeat ingredient ) { FrozenCarpaccio result = new FrozenCarpaccio(); result.quantity = ingredient.quantity(); return result; } }