/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.sprites.SkeletonSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Random; public class Skeleton extends Mob { private static final String TXT_HERO_KILLED = "You were killed by the explosion of bones..."; { name = "skeleton"; spriteClass = SkeletonSprite.class; HP = HT = 25; defenseSkill = 9; EXP = 5; maxLvl = 10; } @Override public int damageRoll() { return Random.NormalIntRange( 3, 8 ); } @Override public void die( Object cause ) { super.die( cause ); boolean heroKilled = false; for (int i=0; i < Level.NEIGHBOURS8.length; i++) { Char ch = findChar( pos + Level.NEIGHBOURS8[i] ); if (ch != null && ch.isAlive()) { int damage = Math.max( 0, damageRoll() - Random.IntRange( 0, ch.dr() / 2 ) ); ch.damage( damage, this ); if (ch == Dungeon.hero && !ch.isAlive()) { heroKilled = true; } } } if (Dungeon.visible[pos]) { Sample.INSTANCE.play( Assets.SND_BONES ); } if (heroKilled) { Dungeon.fail( Utils.format( ResultDescriptions.MOB, Utils.indefinite( name ), Dungeon.depth ) ); GLog.n( TXT_HERO_KILLED ); } } @Override protected void dropLoot() { if (Random.Int( 5 ) == 0) { Item loot = Generator.random( Generator.Category.WEAPON ); for (int i=0; i < 2; i++) { Item l = Generator.random( Generator.Category.WEAPON ); if (l.level < loot.level) { loot = l; } } Dungeon.level.drop( loot, pos ).sprite.drop(); } } @Override public int attackSkill( Char target ) { return 12; } @Override public int dr() { return 5; } @Override public String defenseVerb() { return "blocked"; } @Override public String description() { return "Skeletons are composed of corpses bones from unlucky adventurers and inhabitants of the dungeon, " + "animated by emanations of evil magic from the depths below. After they have been " + "damaged enough, they disintegrate in an explosion of bones."; } private static final HashSet> IMMUNITIES = new HashSet>(); static { IMMUNITIES.add( Death.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } }