/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; public class Invisibility extends FlavourBuff { public static final float DURATION = 20f; { type = buffType.POSITIVE; } @Override public boolean attachTo( Char target ) { if (super.attachTo( target )) { target.invisible++; return true; } else { return false; } } @Override public void detach() { if (target.invisible > 0) target.invisible--; super.detach(); } @Override public int icon() { return BuffIndicator.INVISIBLE; } @Override public void fx(boolean on) { if (on) target.sprite.add( CharSprite.State.INVISIBLE ); else if (target.invisible == 0) target.sprite.remove( CharSprite.State.INVISIBLE ); } @Override public String toString() { return Messages.get(this, "name"); } @Override public String desc() { return Messages.get(this, "desc", dispTurns()); } public static void dispel() { Invisibility buff = Dungeon.hero.buff( Invisibility.class ); if (buff != null) { buff.detach(); } CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class ); if (cloakBuff != null) { cloakBuff.dispel(); } //this isn't a form of invisibilty, but it is meant to dispel at the same time as it. TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class ); if (timeFreeze != null) { timeFreeze.detach(); } } }