/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class Dart extends MissileWeapon { { image = ItemSpriteSheet.DART; bones = false; //Finding them in bones would be semi-frequent and disappointing. } @Override public int min() { return 1; } @Override public int max() { return 4; } public Dart() { this( 1 ); } public Dart( int number ) { super(); quantity = number; } @Override public Item random() { quantity = Random.Int( 5, 15 ); return this; } @Override public int price() { return quantity * 2; } }