/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key; import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.watabou.noosa.Game; public class DistortionTrap extends Trap{ { color = TrapSprite.TEAL; shape = TrapSprite.LARGE_DOT; } @Override public void activate() { InterlevelScene.returnDepth = Dungeon.depth; for (Item item : Dungeon.hero.belongings.backpack.items.toArray( new Item[0])){ if (item instanceof Key && ((Key)item).depth == Dungeon.depth){ item.detachAll(Dungeon.hero.belongings.backpack); } } InterlevelScene.mode = InterlevelScene.Mode.RESET; Game.switchScene(InterlevelScene.class); } }