/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.Camera; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; public class RockfallTrap extends Trap { { color = TrapSprite.GREY; shape = TrapSprite.DIAMOND; } @Override public void activate() { boolean seen = false; for (int i : Level.NEIGHBOURS9){ if (Level.solid[pos+i]) continue; if (Dungeon.visible[ pos+i ]){ CellEmitter.get( pos + i - Level.WIDTH ).start(Speck.factory(Speck.ROCK), 0.07f, 10); if (!seen) { Camera.main.shake(3, 0.7f); Sample.INSTANCE.play(Assets.SND_ROCKS); seen = true; } } Char ch = Actor.findChar( pos+i ); if (ch != null){ int damage = Random.NormalIntRange(Dungeon.depth, Dungeon.depth*2); damage -= Random.IntRange( 0, ch.dr()); ch.damage( Math.max(damage, 0) , this); Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)/2); if (!ch.isAlive() && ch == Dungeon.hero){ Dungeon.fail( getClass() ); GLog.n( Messages.get(this, "ondeath") ); } } } } }