/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; public class GuardianTrap extends Trap { { name = "Guardian trap"; color = TrapSprite.RED; shape = TrapSprite.STARS; } @Override public void activate() { for (Mob mob : Dungeon.level.mobs) { mob.beckon( pos ); } if (Dungeon.visible[pos]) { GLog.w("The trap emits a piercing sound that echoes throughout the dungeon!"); CellEmitter.center(pos).start( Speck.factory(Speck.SCREAM), 0.3f, 3 ); } Sample.INSTANCE.play( Assets.SND_ALERT ); for (int i = 0; i < (Dungeon.depth - 5)/5; i++){ Guardian guardian = new Guardian(); guardian.state = guardian.WANDERING; guardian.pos = Dungeon.level.randomRespawnCell(); GameScene.add(guardian); guardian.beckon(Dungeon.hero.pos ); } } @Override public String desc() { return "This trap is tied to a strange magical mechanism, " + "which will summon guardians and alert all enemies on the floor."; } public static class Guardian extends Statue { { name = "summoned guardian"; spriteClass = GuardianSprite.class; EXP = 0; state = WANDERING; } public Guardian(){ super(); weapon.enchant(null); weapon.degrade(weapon.level()); } @Override public void beckon(int cell) { //Beckon works on these ones, unlike their superclass. notice(); if (state != HUNTING) { state = WANDERING; } target = cell; } @Override public String description() { return "This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians." + "\n\nWhile the statue itself is almost incorporeal, the _" + weapon.name() + "_, it's wielding, looks real."; } } public static class GuardianSprite extends StatueSprite { public GuardianSprite(){ super(); tint(0, 0, 1, 0.2f); } @Override public void resetColor() { super.resetColor(); tint(0, 0, 1, 0.2f); } } }