/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; public class Dewdrop extends Item { { image = ItemSpriteSheet.DEWDROP; stackable = true; } @Override public boolean doPickUp( Hero hero ) { DewVial vial = hero.belongings.getItem( DewVial.class ); if (hero.HP < hero.HT || vial == null || vial.isFull()) { int value = 1 + (Dungeon.depth - 1) / 5; if (hero.subClass == HeroSubClass.WARDEN) { value+=2; } int effect = Math.min( hero.HT - hero.HP, value * quantity ); if (effect > 0) { hero.HP += effect; hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); hero.sprite.showStatus( CharSprite.POSITIVE, Messages.get(this, "value", effect) ); } else { GLog.i( Messages.get(this, "already_full") ); return false; } } else { vial.collectDew( this ); } Sample.INSTANCE.play( Assets.SND_DEWDROP ); hero.spendAndNext( TIME_TO_PICK_UP ); return true; } @Override //max of one dew in a stack public Item quantity(int value) { quantity = Math.min( value, 1); return this; } }