/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.effects.particles; import com.watabou.noosa.particles.Emitter; import com.watabou.noosa.particles.PixelParticle; import com.watabou.noosa.particles.Emitter.Factory; import com.watabou.utils.Random; public class SmokeParticle extends PixelParticle { public static final Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((SmokeParticle)emitter.recycle( SmokeParticle.class )).reset( x, y ); } }; public SmokeParticle() { super(); color( 0x222222 ); acc.set( 0, -40 ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan = Random.Float( 0.6f, 1f ); speed.set( Random.Float( -4, +4 ), Random.Float( -8, +8 ) ); } @Override public void update() { super.update(); float p = left / lifespan; am = p > 0.8f ? 2 - 2*p : p * 0.5f; size( 16 - p * 8 ); } }