/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class MasterThievesArmband extends Artifact { { name = "Master Thieves' Armband"; image = ItemSpriteSheet.ARTIFACT_ARMBAND; level = 0; levelCap = 10; charge = 0; } private int exp = 0; @Override protected ArtifactBuff passiveBuff() { return new Thievery(); } @Override public String desc() { String desc = "This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but " + "you doubt it belonged to the person you took it from either."; if ( isEquipped (Dungeon.hero) ) desc += "\n\nWith the armband around your wrist you feel more dexterous and cunning. Every piece of gold " + "you find makes you desire others property more. " + "You wonder if Pixel Mart accepts the five finger discount..."; return desc; } public class Thievery extends ArtifactBuff{ public void collect(int gold){ charge += gold/2; } @Override public void detach() { charge *= 0.95; super.detach(); } public boolean steal(int value){ if (value <= charge){ charge -= value; exp += value; } else { float chance = stealChance(value); if (Random.Float() > chance) return false; else { if (chance <= 1) charge = 0; else //removes the charge it took you to reach 100% charge -= charge/chance; exp += value; } } while(exp >= 600 && level < levelCap) { exp -= 600; upgrade(); } return true; } public float stealChance(int value){ //get lvl*100 gold or lvl*5% item value of free charge, whichever is less. int chargeBonus = Math.min(level*100, (value*level)/20); return (((float)charge + chargeBonus)/value); } } }