/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.features; import com.shatteredpixel.shatteredpixeldungeon.Challenges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barkskin; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle; import com.shatteredpixel.shatteredpixeldungeon.items.Dewdrop; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.SandalsOfNature; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush; import com.shatteredpixel.shatteredpixeldungeon.plants.Plant; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.utils.Random; public class HighGrass { public static void trample( Level level, int pos, Char ch ) { Level.set( pos, Terrain.GRASS ); GameScene.updateMap( pos ); if (!Dungeon.isChallenged( Challenges.NO_HERBALISM )) { int naturalismLevel = 0; if (ch != null) { SandalsOfNature.Naturalism naturalism = ch.buff( SandalsOfNature.Naturalism.class ); if (naturalism != null) { if (!naturalism.isCursed()) { naturalismLevel = naturalism.level() + 1; naturalism.charge(); } else { naturalismLevel = -1; } } } if (naturalismLevel >= 0) { // Seed, scales from 1/16 to 1/4 if (Random.Int(16 - ((int) (naturalismLevel * 3))) == 0) { Item seed = Generator.random(Generator.Category.SEED); if (seed instanceof BlandfruitBush.Seed) { if (Random.Int(15) - Dungeon.limitedDrops.blandfruitSeed.count >= 0) { level.drop(seed, pos).sprite.drop(); Dungeon.limitedDrops.blandfruitSeed.count++; } } else level.drop(seed, pos).sprite.drop(); } // Dew, scales from 1/6 to 1/3 if (Random.Int(24 - naturalismLevel*3) <= 3) { level.drop(new Dewdrop(), pos).sprite.drop(); } } } int leaves = 4; // Barkskin if (ch instanceof Hero && ((Hero)ch).subClass == HeroSubClass.WARDEN) { Buff.affect( ch, Barkskin.class ).level( ch.HT / 3 ); leaves = 8; } CellEmitter.get( pos ).burst( LeafParticle.LEVEL_SPECIFIC, leaves ); Dungeon.observe(); } }