/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.watabou.input.Touchscreen.Touch; import com.watabou.noosa.Camera; import com.watabou.noosa.TouchArea; import com.watabou.noosa.ui.Component; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.watabou.utils.Point; import com.watabou.utils.PointF; public class ScrollPane extends Component { protected TouchController controller; protected Component content; protected float minX; protected float minY; protected float maxX; protected float maxY; public ScrollPane( Component content ) { super(); this.content = content; addToBack( content ); width = content.width(); height = content.height(); content.camera = new Camera( 0, 0, 1, 1, PixelScene.defaultZoom ); Camera.add( content.camera ); } @Override public void destroy() { super.destroy(); Camera.remove( content.camera ); } public void scrollTo( float x, float y ) { content.camera.scroll.set( x, y ); } @Override protected void createChildren() { controller = new TouchController(); add( controller ); } @Override protected void layout() { content.setPos( 0, 0 ); controller.x = x; controller.y = y; controller.width = width; controller.height = height; Point p = camera().cameraToScreen( x, y ); Camera cs = content.camera; cs.x = p.x; cs.y = p.y; cs.resize( (int)width, (int)height ); } public Component content() { return content; } public void onClick( float x, float y ) { } public class TouchController extends TouchArea { private float dragThreshold; public TouchController() { super( 0, 0, 0, 0 ); dragThreshold = PixelScene.defaultZoom * 8; } @Override protected void onClick( Touch touch ) { if (dragging) { dragging = false; } else { PointF p = content.camera.screenToCamera( (int)touch.current.x, (int)touch.current.y ); ScrollPane.this.onClick( p.x, p.y ); } } // true if dragging is in progress private boolean dragging = false; // last touch coords private PointF lastPos = new PointF(); @Override protected void onDrag( Touch t ) { if (dragging) { Camera c = content.camera; c.scroll.offset( PointF.diff( lastPos, t.current ).invScale( c.zoom ) ); if (c.scroll.x + width > content.width()) { c.scroll.x = content.width() - width; } if (c.scroll.x < 0) { c.scroll.x = 0; } if (c.scroll.y + height > content.height()) { c.scroll.y = content.height() - height; } if (c.scroll.y < 0) { c.scroll.y = 0; } lastPos.set( t.current ); } else if (PointF.distance( t.current, t.start ) > dragThreshold) { dragging = true; lastPos.set( t.current ); } } } }