/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.potions; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MindVision; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class PotionOfMindVision extends Potion { { name = "Potion of Mind Vision"; initials = "MV"; } @Override public void apply( Hero hero ) { setKnown(); Buff.affect( hero, MindVision.class, MindVision.DURATION ); Dungeon.observe(); if (Dungeon.level.mobs.size() > 0) { GLog.i( "You can somehow feel the presence of other creatures' minds!" ); } else { GLog.i( "You can somehow tell that you are alone on this level at the moment." ); } } @Override public String desc() { return "After drinking this, your mind will become attuned to the psychic signature " + "of distant creatures, enabling you to sense biological presences through walls. " + "Also this potion will permit you to see through nearby walls and doors."; } @Override public int price() { return isKnown() ? 35 * quantity : super.price(); } }