/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfMagic.Magic;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;
public abstract class Wand extends Item {
private static final int USAGES_TO_KNOW = 20;
public static final String AC_ZAP = "ZAP";
private static final String TXT_WOOD = "This thin %s wand is warm to the touch. Who knows what it will do when used?";
private static final String TXT_DAMAGE = "When this wand is used as a melee weapon, its average damage is %d points per hit.";
private static final String TXT_WEAPON = "You can use this wand as a melee weapon.";
private static final String TXT_FIZZLES = "your wand fizzles; it must not have enough charge.";
private static final String TXT_SELF_TARGET = "You can't target yourself";
private static final String TXT_IDENTIFY = "You are now familiar with your %s.";
private static final float TIME_TO_ZAP = 1f;
public int maxCharges = initialCharges();
public int curCharges = maxCharges;
public float partialCharge = 0f;
protected Charger charger;
private boolean curChargeKnown = false;
protected int usagesToKnow = USAGES_TO_KNOW;
protected int collisionProperties = Ballistica.MAGIC_BOLT;
{
defaultAction = AC_ZAP;
usesTargeting = true;
}
@Override
public ArrayList actions( Hero hero ) {
ArrayList actions = super.actions( hero );
if (curCharges > 0 || !curChargeKnown) {
actions.add( AC_ZAP );
}
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_ZAP )) {
curUser = hero;
curItem = this;
GameScene.selectCell( zapper );
} else {
super.execute( hero, action );
}
}
protected abstract void onZap( Ballistica attack );
public abstract void onHit( MagesStaff staff, Char attacker, Char defender, int damage);
@Override
public boolean collect( Bag container ) {
if (super.collect( container )) {
if (container.owner != null) {
charge( container.owner );
}
return true;
} else {
return false;
}
}
public void charge( Char owner ) {
if (charger == null) charger = new Charger();
charger.attachTo( owner );
}
public void charge( Char owner, float chargeScaleFactor ){
charge( owner );
charger.setScaleFactor( chargeScaleFactor );
}
protected void processSoulMark(Char target, int chargesUsed){
if (target != Dungeon.hero &&
Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
Random.Float() < .08f + (level*chargesUsed*0.04f)){
SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
}
}
@Override
public void onDetach( ) {
stopCharging();
}
public void stopCharging() {
if (charger != null) {
charger.detach();
charger = null;
}
}
public int level() {
if (charger != null) {
Magic magic = charger.target.buff( Magic.class );
return magic == null ? level : Math.max( level + magic.level, 0 );
} else {
return level;
}
}
@Override
public Item identify() {
curChargeKnown = true;
super.identify();
updateQuickslot();
return this;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder( super.toString() );
String status = status();
if (status != null) {
sb.append( " (" + status + ")" );
}
return sb.toString();
}
@Override
public String info() {
return (cursed && cursedKnown) ?
desc() + "\n\nThis wand is cursed, making its magic chaotic and random." :
desc();
}
@Override
public boolean isIdentified() {
return super.isIdentified() && curChargeKnown;
}
@Override
public String status() {
if (levelKnown) {
return (curChargeKnown ? curCharges : "?") + "/" + maxCharges;
} else {
return null;
}
}
@Override
public Item upgrade() {
super.upgrade();
updateLevel();
curCharges = Math.min( curCharges + 1, maxCharges );
updateQuickslot();
return this;
}
@Override
public Item degrade() {
super.degrade();
updateLevel();
updateQuickslot();
return this;
}
public void updateLevel() {
maxCharges = Math.min( initialCharges() + level, 10 );
curCharges = Math.min( curCharges, maxCharges );
}
protected int initialCharges() {
return 2;
}
protected int chargesPerCast() {
return 1;
}
protected void fx( Ballistica bolt, Callback callback ) {
MagicMissile.whiteLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );
}
public void staffFx( MagesStaff.StaffParticle particle ){
particle.color(0xFFFFFF); particle.am = 0.3f;
particle.setLifespan( 1f);
particle.speed.polar( Random.Float(PointF.PI2), 2f );
particle.setSize( 1f, 2.5f );
particle.radiateXY(1f);
}
protected void wandUsed() {
usagesToKnow -= cursed ? 1 : chargesPerCast();
curCharges -= cursed ? 1 : chargesPerCast();
if (!isIdentified() && usagesToKnow <= 0) {
identify();
GLog.w( TXT_IDENTIFY, name() );
} else {
if (curUser.heroClass == HeroClass.MAGE) levelKnown = true;
updateQuickslot();
}
curUser.spendAndNext( TIME_TO_ZAP );
}
@Override
public Item random() {
int n = 0;
if (Random.Int(2) == 0) {
n++;
if (Random.Int(5) == 0) {
n++;
}
}
upgrade(n);
if (Random.Float() < 0.3f) {
cursed = true;
cursedKnown = false;
}
return this;
}
@Override
public int price() {
int price = 75;
if (cursed && cursedKnown) {
price /= 2;
}
if (levelKnown) {
if (level > 0) {
price *= (level + 1);
} else if (level < 0) {
price /= (1 - level);
}
}
if (price < 1) {
price = 1;
}
return price;
}
private static final String UNFAMILIRIARITY = "unfamiliarity";
private static final String CUR_CHARGES = "curCharges";
private static final String CUR_CHARGE_KNOWN = "curChargeKnown";
private static final String PARTIALCHARGE = "partialCharge";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( UNFAMILIRIARITY, usagesToKnow );
bundle.put( CUR_CHARGES, curCharges );
bundle.put( CUR_CHARGE_KNOWN, curChargeKnown );
bundle.put( PARTIALCHARGE , partialCharge );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
if ((usagesToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
usagesToKnow = USAGES_TO_KNOW;
}
curCharges = bundle.getInt( CUR_CHARGES );
curChargeKnown = bundle.getBoolean( CUR_CHARGE_KNOWN );
partialCharge = bundle.getFloat( PARTIALCHARGE );
}
protected static CellSelector.Listener zapper = new CellSelector.Listener() {
@Override
public void onSelect( Integer target ) {
if (target != null) {
final Wand curWand = (Wand)Wand.curItem;
final Ballistica shot = new Ballistica( curUser.pos, target, curWand.collisionProperties);
int cell = shot.collisionPos;
if (target == curUser.pos || cell == curUser.pos) {
GLog.i( TXT_SELF_TARGET );
return;
}
curUser.sprite.zap(cell);
//attempts to target the cell aimed at if something is there, otherwise targets the collision pos.
if (Actor.findChar(target) != null)
QuickSlotButton.target(Actor.findChar(target));
else
QuickSlotButton.target(Actor.findChar(cell));
if (curWand.curCharges >= (curWand.cursed ? 1 : curWand.chargesPerCast())) {
curUser.busy();
if (curWand.cursed){
CursedWand.cursedZap(curWand, curUser, new Ballistica( curUser.pos, target, Ballistica.MAGIC_BOLT));
if (!curWand.cursedKnown){
curWand.cursedKnown = true;
GLog.n("This " + curItem.name() + " is cursed!");
}
} else {
curWand.fx(shot, new Callback() {
public void call() {
curWand.onZap(shot);
curWand.wandUsed();
}
});
}
Invisibility.dispel();
} else {
GLog.w( TXT_FIZZLES );
}
}
}
@Override
public String prompt() {
return "Choose a location to zap";
}
};
protected class Charger extends Buff {
private static final float BASE_CHARGE_DELAY = 10f;
private static final float SCALING_CHARGE_ADDITION = 40f;
private static final float NORMAL_SCALE_FACTOR = 0.875f;
private static final float CHARGE_BUFF_BONUS = 0.25f;
float scalingFactor = NORMAL_SCALE_FACTOR;
@Override
public boolean attachTo( Char target ) {
super.attachTo( target );
return true;
}
@Override
public boolean act() {
if (curCharges < maxCharges)
gainCharge();
if (partialCharge >= 1 && curCharges < maxCharges) {
partialCharge--;
curCharges++;
updateQuickslot();
}
spend( TICK );
return true;
}
private void gainCharge(){
int missingCharges = maxCharges - curCharges;
float turnsToCharge = (float) (BASE_CHARGE_DELAY
+ (SCALING_CHARGE_ADDITION * Math.pow(scalingFactor, missingCharges)));
partialCharge += 1f/turnsToCharge;
ScrollOfRecharging.Recharging bonus = target.buff(ScrollOfRecharging.Recharging.class);
if (bonus != null && bonus.remainder() > 0f){
partialCharge += CHARGE_BUFF_BONUS * bonus.remainder();
}
}
private void setScaleFactor(float value){
this.scalingFactor = value;
}
}
}