/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class MagicalSleep extends Buff { private static final float STEP = 1f; public static final float SWS = 1.5f; @Override public boolean attachTo( Char target ) { if (super.attachTo( target ) && !target.immunities().contains(Sleep.class)) { if (target instanceof Hero) if (target.HP == target.HT) { GLog.i("You are too healthy, and resist the urge to sleep."); detach(); return true; } else { GLog.i("You fall into a deep magical sleep."); } else if (target instanceof Mob) ((Mob)target).state = ((Mob)target).SLEEPING; target.paralysed++; return true; } else { return false; } } @Override public boolean act(){ if (target instanceof Hero) { target.HP = Math.min(target.HP+1, target.HT); ((Hero) target).resting = true; if (target.HP == target.HT) { GLog.p("You wake up feeling refreshed and healthy."); detach(); } } spend( STEP ); return true; } @Override public void detach() { if (target.paralysed > 0) target.paralysed--; if (target instanceof Hero) ((Hero) target).resting = false; super.detach(); } @Override public int icon() { return BuffIndicator.MAGIC_SLEEP; } @Override public String toString() { return "Magical Sleep"; } @Override public String desc() { return "This character has fallen into a deep magical sleep which they will not wake from naturally.\n" + "\n" + "Magical sleep is similar to regular sleep, except that only damage will cause the target to wake up. \n" + "\n" + "For the hero, magical sleep has some restorative properties, allowing them to rapidly heal while resting."; } }