/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements.Resistance; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Bundle; public class Poison extends Buff implements Hero.Doom { protected float left; private static final String LEFT = "left"; { type = buffType.NEGATIVE; } @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( LEFT, left ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); left = bundle.getFloat( LEFT ); } public void set( float duration ) { this.left = duration; }; @Override public int icon() { return BuffIndicator.POISON; } @Override public String toString() { return "Poisoned"; } @Override public String desc() { return "Poison works its way through the body, slowly impairing its internal functioning.\n" + "\n" + "Poison deals damage each turn proportional to how long until it expires.\n" + "\n" + "This poison will last for " + dispTurns(left) + "."; } @Override public boolean attachTo(Char target) { if (super.attachTo(target) && target.sprite != null){ CellEmitter.center(target.pos).burst( PoisonParticle.SPLASH, 5 ); return true; } else return false; } @Override public boolean act() { if (target.isAlive()) { target.damage( (int)(left / 3) + 1, this ); spend( TICK ); if ((left -= TICK) <= 0) { detach(); } } else { detach(); } return true; } public static float durationFactor( Char ch ) { Resistance r = ch.buff( Resistance.class ); return r != null ? r.durationFactor() : 1; } @Override public void onDeath() { Badges.validateDeathFromPoison(); Dungeon.fail( ResultDescriptions.POISON ); GLog.n( "You died from poison..." ); } }