/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.sprites.RotLasherSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Random; import java.util.HashSet; public class RotLasher extends Mob { { name = "rot lasher"; spriteClass = RotLasherSprite.class; HP = HT = 40; defenseSkill = 0; EXP = 1; loot = Generator.Category.SEED; lootChance = 1f; state = WANDERING = new Waiting(); properties.add(Property.IMMOVABLE); } @Override protected boolean act() { if (enemy == null || !Level.adjacent(pos, enemy.pos)) { HP = Math.min(HT, HP + 3); } return super.act(); } @Override public void damage(int dmg, Object src) { if (src instanceof Burning) { destroy(); sprite.die(); } else { super.damage(dmg, src); } } @Override public int attackProc(Char enemy, int damage) { Buff.affect( enemy, Cripple.class, 2f ); return super.attackProc(enemy, damage); } @Override protected boolean getCloser(int target) { return true; } @Override protected boolean getFurther(int target) { return true; } @Override public int damageRoll() { return Random.NormalIntRange(4, 12); } @Override public int attackSkill( Char target ) { return 15; } @Override public int dr() { return 8; } @Override public String description() { return "The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defence. " + "Lashers are stuck into the ground, but will violently assault anything that gets near to them. " + "When there is no nearby prey, they stand motionless, attempting to blend in with surrounding vegetation."; } private static final HashSet> IMMUNITIES = new HashSet<>(); static { IMMUNITIES.add( ToxicGas.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } private class Waiting extends Mob.Wandering{ @Override public String status() { return Utils.format("This %s is idle", name); } } }