/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.effects; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.watabou.noosa.Image; public class BannerSprites { public enum Type { PIXEL_DUNGEON, BOSS_SLAIN, GAME_OVER, SELECT_YOUR_HERO, PIXEL_DUNGEON_SIGNS }; public static Image get( Type type ) { Image icon = new Image( Assets.BANNERS ); switch (type) { case PIXEL_DUNGEON: icon.frame( icon.texture.uvRect( 0, 0, 128, 70 ) ); break; case BOSS_SLAIN: icon.frame( icon.texture.uvRect( 0, 70, 128, 105 ) ); break; case GAME_OVER: icon.frame( icon.texture.uvRect( 0, 105, 128, 140 ) ); break; case SELECT_YOUR_HERO: icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) ); break; case PIXEL_DUNGEON_SIGNS: icon.frame( icon.texture.uvRect( 0, 161, 128, 231 ) ); break; } return icon; } }