/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.effects.particles; import com.watabou.noosa.particles.Emitter; import com.watabou.noosa.particles.Emitter.Factory; import com.watabou.noosa.particles.PixelParticle; import com.watabou.utils.Random; public class BlastParticle extends PixelParticle.Shrinking { public static final Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((BlastParticle)emitter.recycle( BlastParticle.class )).reset( x, y ); } @Override public boolean lightMode() { return true; }; }; public BlastParticle() { super(); color( 0xEE7722 ); acc.set( 0, +50 ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan = Random.Float(); size = 8; speed.polar( -Random.Float( 3.1415926f ), Random.Float( 32, 64 ) ); } @Override public void update() { super.update(); am = left > 0.8f ? (1 - left) * 5 : 1; } }