/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import java.text.DecimalFormat;
import java.util.HashSet;
public class Buff extends Actor {
public Char target;
{
actPriority = 3; //low priority, at the end of a turn
}
//determines how the buff is announced when it is shown.
//buffs that work behind the scenes, or have other visual indicators can usually be silent.
public enum buffType {POSITIVE, NEGATIVE, NEUTRAL, SILENT};
public buffType type = buffType.SILENT;
public HashSet> resistances = new HashSet>();
public HashSet> immunities = new HashSet>();
public boolean attachTo( Char target ) {
if (target.immunities().contains( getClass() )) {
return false;
}
this.target = target;
target.add( this );
if (target.buffs().contains(this)){
if (target.sprite != null) fx( true );
return true;
} else
return false;
}
public void detach() {
fx( false );
target.remove( this );
}
@Override
public boolean act() {
diactivate();
return true;
}
public int icon() {
return BuffIndicator.NONE;
}
public void fx(boolean on) {
//do nothing by default
};
public String desc(){
return "";
}
//to handle the common case of showing how many turns are remaining in a buff description.
protected String dispTurns(float input){
return input == 1 ?
Messages.get(Buff.class, "1moreturn") :
Messages.get(Buff.class, "#moreturns", new DecimalFormat("#.##").format(input));
}
//creates a fresh instance of the buff and attaches that, this allows duplication.
public static T append( Char target, Class buffClass ) {
try {
T buff = buffClass.newInstance();
buff.attachTo( target );
return buff;
} catch (Exception e) {
return null;
}
}
public static T append( Char target, Class buffClass, float duration ) {
T buff = append( target, buffClass );
buff.spend( duration );
return buff;
}
//same as append, but prevents duplication.
public static T affect( Char target, Class buffClass ) {
T buff = target.buff( buffClass );
if (buff != null) {
return buff;
} else {
return append( target, buffClass );
}
}
public static T affect( Char target, Class buffClass, float duration ) {
T buff = affect( target, buffClass );
buff.spend( duration );
return buff;
}
//postpones an already active buff, or creates & attaches a new buff and delays that.
public static T prolong( Char target, Class buffClass, float duration ) {
T buff = affect( target, buffClass );
buff.postpone( duration );
return buff;
}
public static void detach( Buff buff ) {
if (buff != null) {
buff.detach();
}
}
public static void detach( Char target, Class extends Buff> cl ) {
detach( target.buff( cl ) );
}
}