/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.watabou.input.Touchscreen.Touch; import com.watabou.noosa.Image; import com.watabou.noosa.TouchArea; import com.watabou.noosa.ui.Component; public class SimpleButton extends Component { private Image image; public SimpleButton( Image image ) { super(); this.image.copy( image ); width = image.width; height = image.height; } @Override protected void createChildren() { image = new Image(); add( image ); add( new TouchArea( image ) { @Override protected void onTouchDown(Touch touch) { image.brightness( 1.2f ); }; @Override protected void onTouchUp(Touch touch) { image.brightness( 1.0f ); }; @Override protected void onClick( Touch touch ) { SimpleButton.this.onClick(); }; } ); } @Override protected void layout() { image.x = x; image.y = y; } protected void onClick() {}; }