/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.watabou.noosa.particles.Emitter; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Torch extends Item { public static final String AC_LIGHT = "LIGHT"; public static final float TIME_TO_LIGHT = 1; { name = "torch"; image = ItemSpriteSheet.TORCH; stackable = true; defaultAction = AC_LIGHT; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_LIGHT ); return actions; } @Override public void execute( Hero hero, String action ) { if (action == AC_LIGHT) { hero.spend( TIME_TO_LIGHT ); hero.busy(); hero.sprite.operate( hero.pos ); detach( hero.belongings.backpack ); Buff.affect( hero, Light.class, Light.DURATION ); Emitter emitter = hero.sprite.centerEmitter(); emitter.start( FlameParticle.FACTORY, 0.2f, 3 ); } else { super.execute( hero, action ); } } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public int price() { return 10 * quantity; } @Override public String info() { return "It's an indispensable item in The Demon Halls, which are notorious for their poor ambient lighting."; } }