/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class Combo extends Buff { private static String TXT_COMBO = "%d hit combo!"; public int count = 0; @Override public int icon() { return BuffIndicator.COMBO; } @Override public String toString() { return "Combo"; } public int hit( Char enemy, int damage ) { count++; if (count >= 3) { Badges.validateMasteryCombo( count ); GLog.p( TXT_COMBO, count ); postpone( 1.41f - count / 10f ); return (int)(damage * (count - 2) / 5f); } else { postpone( 1.1f ); return 0; } } @Override public boolean act() { detach(); return true; } @Override public String desc() { return "Through building momentum, the gladiator deals bonus damage.\n" + "\n" + "Your combo will keep building with quick attacks that do not miss. " + "The higher your combo gets, the faster your attacks will need to be. " + "failing to land a hit quickly enough will reset the combo.\n" + "\n" + (count <= 2 ? "Your combo has not built up enough to give you bonus damage yet." : "Your combo is currently giving you " + ((count - 2) / 5f) + " % bonus damage."); } }