/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.keys; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class SkeletonKey extends Key { { name = "skeleton key"; image = ItemSpriteSheet.SKELETON_KEY; stackable = false; } public SkeletonKey() { this( 0 ); } public SkeletonKey( int depth ) { super(); this.depth = depth; } @Override public boolean isSimilar( Item item ) { return false; } @Override public String info() { return "This key looks serious: its head is shaped like a skull. Probably it can open some serious door."; } }