/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.actors.blobs; import com.watabou.noosa.audio.Sample; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.Badges; import com.watabou.pixeldungeon.Dungeon; import com.watabou.pixeldungeon.DungeonTilemap; import com.watabou.pixeldungeon.Journal; import com.watabou.pixeldungeon.Journal.Feature; import com.watabou.pixeldungeon.actors.buffs.Awareness; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.hero.Hero; import com.watabou.pixeldungeon.effects.BlobEmitter; import com.watabou.pixeldungeon.effects.Identification; import com.watabou.pixeldungeon.effects.Speck; import com.watabou.pixeldungeon.items.Item; import com.watabou.pixeldungeon.levels.Level; import com.watabou.pixeldungeon.levels.Terrain; import com.watabou.pixeldungeon.scenes.GameScene; import com.watabou.pixeldungeon.utils.GLog; public class WaterOfAwareness extends WellWater { private static final String TXT_PROCCED = "As you take a sip, you feel the knowledge pours into your mind. " + "Now you know everything about your equipped items. Also you sense " + "all items on the level and know all its secrets."; @Override protected boolean affectHero( Hero hero ) { Sample.INSTANCE.play( Assets.SND_DRINK ); emitter.parent.add( new Identification( DungeonTilemap.tileCenterToWorld( pos ) ) ); hero.belongings.observe(); for (int i=0; i < Level.LENGTH; i++) { int terr = Dungeon.level.map[i]; if ((Terrain.flags[terr] & Terrain.SECRET) != 0) { Level.set( i, Terrain.discover( terr ) ); GameScene.updateMap( i ); if (Dungeon.visible[i]) { GameScene.discoverTile( i, terr ); } } } Buff.affect( hero, Awareness.class, Awareness.DURATION ); Dungeon.observe(); Dungeon.hero.interrupt(); GLog.p( TXT_PROCCED ); Journal.remove( Feature.WELL_OF_AWARENESS ); return true; } @Override protected Item affectItem( Item item ) { if (item.isIdentified()) { return null; } else { item.identify(); Badges.validateItemLevelAquired( item ); emitter.parent.add( new Identification( DungeonTilemap.tileCenterToWorld( pos ) ) ); Journal.remove( Feature.WELL_OF_AWARENESS ); return item; } } @Override public void use( BlobEmitter emitter ) { super.use( emitter ); emitter.pour( Speck.factory( Speck.QUESTION ), 0.3f ); } @Override public String tileDesc() { return "Power of knowledge radiates from the water of this well. " + "Take a sip from it to reveal all secrets of equipped items."; } }