package com.shatteredpixel.shatteredpixeldungeon.items.artifacts; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; import com.watabou.utils.Random; import java.util.ArrayList; import java.util.Collections; /** * Created by debenhame on 26/11/2014. */ public class UnstableSpellbook extends Artifact { { name = "Unstable Spellbook"; image = ItemSpriteSheet.ARTIFACT_SPELLBOOK; level = 0; levelCap = 10; charge = ((level/2)+1); partialCharge = 0; chargeCap = ((level/2)+1); defaultAction = AC_READ; } public static final String AC_READ = "READ"; public static final String AC_ADD = "ADD"; private final ArrayList scrolls = new ArrayList(); protected String inventoryTitle = "Select a scroll"; protected WndBag.Mode mode = WndBag.Mode.SCROLL; public UnstableSpellbook() { super(); Class[] scrollClasses = Generator.Category.SCROLL.classes; float[] probs = Generator.Category.SCROLL.probs.clone(); //array of primitives, clone gives deep copy. int i = Random.chances(probs); while (i != -1){ scrolls.add(convertName(scrollClasses[i].getSimpleName())); probs[i] = 0; i = Random.chances(probs); }; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); if (isEquipped( hero ) && charge > 0 && !cursed) actions.add(AC_READ); if (isEquipped( hero ) && level < levelCap && !cursed) actions.add(AC_ADD); return actions; } @Override public void execute( Hero hero, String action ) { if (action.equals( AC_READ )) { if (hero.buff( Blindness.class ) != null) GLog.w("You cannot read from the book while blinded."); else if (!isEquipped( hero )) GLog.i("You need to equip your spellbook to do that."); else if (charge == 0) GLog.i("Your spellbook is out of energy for now."); else if (cursed) GLog.i("Your cannot read from a cursed spellbook."); else { charge--; Scroll scroll; do { scroll = (Scroll) Generator.random(Generator.Category.SCROLL); } while (scroll == null || //gotta reduce the rate on these scrolls or that'll be all the item does. ((scroll instanceof ScrollOfIdentify || scroll instanceof ScrollOfRemoveCurse || scroll instanceof ScrollOfMagicMapping) && Random.Int(2) == 0)); scroll.ownedByBook = true; scroll.execute(hero, AC_READ); } } else if (action.equals( AC_ADD )) { GameScene.selectItem(itemSelector, mode, inventoryTitle); } else super.execute( hero, action ); } @Override protected ArtifactBuff passiveBuff() { return new bookRecharge(); } @Override public Item upgrade() { chargeCap = (((level+1)/2)+1); //for artifact transmutation. while (scrolls.size() > (levelCap-1-level)) scrolls.remove(0); return super.upgrade(); } @Override public String desc() { String desc = "This Tome is in surprising good condition given its age. "; if (level < 3) desc += "It emanates a strange chaotic energy. "; else if (level < 7) desc += "It glows with a strange chaotic energy. "; else desc += "It fizzes and crackles as you move the pages, surging with unstable energy. "; desc += "It seems to contains a list of spells, but the order and position of them in the index is " + "constantly shifting. If you read from this book, there's no telling what spell you might cast."; desc += "\n\n"; if (isEquipped (Dungeon.hero)) { if (!cursed) desc += "The book fits firmly at your side, sending you the occasional zip of static energy."; else desc += "The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls."; desc += "\n\n"; } if (level < levelCap) if (scrolls.size() > 1) desc += "The book's index points to some pages which are blank. " + "Those pages are listed as: " + scrolls.get(0) + " and " + scrolls.get(1) + ". Perhaps adding to the book will increase its power"; else desc += "The book's index has one remaining blank page. " + "That page is listed as " + scrolls.get(0) + "."; else desc += "The book's index is full, it doesn't look like you can add anything more to it."; return desc; } //needs to bundle chargecap as it is dynamic. private static final String CHARGECAP = "chargecap"; private static final String SCROLLS = "scrolls"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle(bundle); bundle.put( CHARGECAP, chargeCap ); bundle.put( SCROLLS, scrolls.toArray(new String[scrolls.size()]) ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle(bundle); chargeCap = bundle.getInt( CHARGECAP ); scrolls.clear(); Collections.addAll(scrolls, bundle.getStringArray(SCROLLS)); } public class bookRecharge extends ArtifactBuff{ @Override public boolean act() { if (charge < chargeCap && !cursed) { partialCharge += 1 / (200f - (chargeCap - charge)*20f); if (partialCharge >= 1) { partialCharge --; charge ++; if (charge == chargeCap){ partialCharge = 0; } } } updateQuickslot(); spend( TICK ); return true; } } protected WndBag.Listener itemSelector = new WndBag.Listener() { @Override public void onSelect(Item item) { if (item != null && item instanceof Scroll && item.isIdentified()){ String scroll = convertName(item.getClass().getSimpleName()); Hero hero = Dungeon.hero; for (int i = 0; ( i <= 1 && i < scrolls.size() ); i++){ if (scrolls.get(i).equals(scroll)){ hero.sprite.operate( hero.pos ); hero.busy(); hero.spend( 2f ); Sample.INSTANCE.play(Assets.SND_BURNING); hero.sprite.emitter().burst( ElmoParticle.FACTORY, 12 ); scrolls.remove(i); item.detach(hero.belongings.backpack); upgrade(); GLog.i("You infuse the scroll's energy into the book."); return; } } if (item != null) GLog.w("You are unable to add this scroll to the book."); } else if (item instanceof Scroll && !item.isIdentified()) GLog.w("You're not sure what type of scroll this is yet."); } }; }