/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots; import com.shatteredpixel.shatteredpixeldungeon.effects.Wound; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; public class GrippingTrap extends Trap { { color = TrapSprite.GREY; shape = TrapSprite.CROSSHAIR; } @Override public void activate() { Char c = Actor.findChar( pos ); if (c != null) { int damage = Math.max( 0, (Dungeon.depth) - ( c.drRoll() / 2 ) ); Buff.affect( c, Bleeding.class ).set( damage ); Buff.prolong( c, Cripple.class, 15f); Buff.prolong( c, Roots.class, 5f); Wound.hit( c ); } else { Wound.hit( pos ); } } }