/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.watabou.noosa.audio.Sample; import com.watabou.noosa.tweeners.AlphaTweener; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Bee; import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class Honeypot extends Item { public static final String AC_SHATTER = "SHATTER"; { name = "honeypot"; image = ItemSpriteSheet.HONEYPOT; defaultAction = AC_THROW; stackable = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_SHATTER ); return actions; } @Override public void execute( final Hero hero, String action ) { if (action.equals( AC_SHATTER )) { hero.sprite.zap( hero.pos ); shatter( hero.pos ); detach( hero.belongings.backpack ); hero.spendAndNext( TIME_TO_THROW ); } else { super.execute( hero, action ); } } @Override protected void onThrow( int cell ) { if (Level.pit[cell]) { super.onThrow( cell ); } else { shatter( cell ); } } private void shatter( int pos ) { Sample.INSTANCE.play( Assets.SND_SHATTER ); if (Dungeon.visible[pos]) { Splash.at( pos, 0xffd500, 5 ); } int newPos = pos; if (Actor.findChar( pos ) != null) { ArrayList candidates = new ArrayList(); boolean[] passable = Level.passable; for (int n : Level.NEIGHBOURS4) { int c = pos + n; if (passable[c] && Actor.findChar( c ) == null) { candidates.add( c ); } } newPos = candidates.size() > 0 ? Random.element( candidates ) : -1; } if (newPos != -1) { Bee bee = new Bee(); bee.spawn( Dungeon.depth ); bee.HP = bee.HT; bee.pos = newPos; GameScene.add( bee ); Actor.addDelayed( new Pushing( bee, pos, newPos ), -1 ); bee.sprite.alpha( 0 ); bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) ); Sample.INSTANCE.play( Assets.SND_BEE ); } } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public int price() { return 50 * quantity; } @Override public String info() { return "There is not much honey in this small honeypot, but there is a golden bee there and it doesn't want to leave it."; } }