/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2022 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.utils; import com.badlogic.gdx.Files; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.GdxRuntimeException; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; public class FileUtils { // Helper methods for setting/using a default base path and file address mode private static Files.FileType defaultFileType = null; private static String defaultPath = ""; public static void setDefaultFileProperties( Files.FileType type, String path ){ defaultFileType = type; defaultPath = path; } public static FileHandle getFileHandle( String name ){ return getFileHandle( defaultFileType, defaultPath, name ); } public static FileHandle getFileHandle( Files.FileType type, String name ){ return getFileHandle( type, "", name ); } public static FileHandle getFileHandle( Files.FileType type, String basePath, String name ){ switch (type){ case Classpath: return Gdx.files.classpath( basePath + name ); case Internal: return Gdx.files.internal( basePath + name ); case External: return Gdx.files.external( basePath + name ); case Absolute: return Gdx.files.absolute( basePath + name ); case Local: return Gdx.files.local( basePath + name ); default: return null; } } // Files //looks to see if there is any evidence of interrupted saving public static boolean cleanTempFiles(){ return cleanTempFiles(""); } public static boolean cleanTempFiles( String dirName ){ FileHandle dir = getFileHandle(dirName); boolean foundTemp = false; for (FileHandle file : dir.list()){ if (file.isDirectory()){ foundTemp = cleanTempFiles(dirName + file.name()) || foundTemp; } else { if (file.name().endsWith(".tmp")){ FileHandle temp = file; FileHandle original = getFileHandle( defaultFileType, "", temp.path().replace(".tmp", "") ); //replace the base file with the temp one if base is invalid or temp is valid and newer try { bundleFromStream(temp.read()); try { bundleFromStream(original.read()); if (temp.lastModified() > original.lastModified()) { temp.moveTo(original); } else { temp.delete(); } } catch (Exception e) { temp.moveTo(original); } } catch (Exception e) { temp.delete(); } foundTemp = true; } } } return foundTemp; } public static boolean fileExists( String name ){ FileHandle file = getFileHandle( name ); return file.exists() && !file.isDirectory(); } public static boolean deleteFile( String name ){ return getFileHandle( name ).delete(); } // Directories public static boolean dirExists( String name ){ FileHandle dir = getFileHandle( name ); return dir.exists() && dir.isDirectory(); } public static boolean deleteDir( String name ){ FileHandle dir = getFileHandle( name ); if (dir == null || !dir.isDirectory()){ return false; } else { return dir.deleteDirectory(); } } // bundle reading //only works for base path public static Bundle bundleFromFile( String fileName ) throws IOException{ try { FileHandle file = getFileHandle( fileName ); return bundleFromStream(file.read()); } catch (GdxRuntimeException e){ //game classes expect an IO exception, so wrap the GDX exception in that throw new IOException(e); } } private static Bundle bundleFromStream( InputStream input ) throws IOException{ Bundle bundle = Bundle.read( input ); input.close(); return bundle; } // bundle writing //only works for base path public static void bundleToFile( String fileName, Bundle bundle ) throws IOException{ try { FileHandle file = getFileHandle(fileName); //write to a temp file, then move the files. // This helps prevent save corruption if writing is interrupted if (file.exists()){ FileHandle temp = getFileHandle(fileName + ".tmp"); bundleToStream(temp.write(false), bundle); file.delete(); temp.moveTo(file); } else { bundleToStream(file.write(false), bundle); } } catch (GdxRuntimeException e){ //game classes expect an IO exception, so wrap the GDX exception in that throw new IOException(e); } } private static void bundleToStream( OutputStream output, Bundle bundle ) throws IOException{ Bundle.write( bundle, output ); output.close(); } }