/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.watabou.utils.Random; public class Drowsy extends Buff { @Override public int icon() { return BuffIndicator.DROWSY; } public boolean attachTo( Char target ) { if (!target.immunities().contains(Sleep.class) && super.attachTo(target)) { if (cooldown() == 0) spend(Random.Int(3, 6)); return true; } return false; } @Override public boolean act(){ Buff.affect(target, MagicalSleep.class); detach(); return true; } @Override public String toString() { return "Drowsy"; } }