/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; public class Invisibility extends FlavourBuff { public static final float DURATION = 15f; @Override public boolean attachTo( Char target ) { if (super.attachTo( target )) { target.invisible++; return true; } else { return false; } } @Override public void detach() { target.invisible--; super.detach(); } @Override public int icon() { return BuffIndicator.INVISIBLE; } @Override public String toString() { return "Invisible"; } public static void dispel() { Invisibility buff = Dungeon.hero.buff( Invisibility.class ); if (buff != null && Dungeon.hero.visibleEnemies() > 0) { buff.detach(); } CloakOfShadows.cloakStealth cloakBuff = Dungeon.hero.buff( CloakOfShadows.cloakStealth.class ); if (cloakBuff != null && Dungeon.hero.visibleEnemies() > 0) { cloakBuff.act(); cloakBuff.detach(); } } }