/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Flail extends MeleeWeapon { { image = ItemSpriteSheet.FLAIL; tier = 4; DLY = 1.25f; //0.8x speed } @Override public int min(int lvl) { return tier + //base unchanged lvl*2; //+2 per level, up from +1 } @Override public int max(int lvl) { return Math.round(6.33f*(tier+1)) + //32 base, up from 25 lvl*Math.round(1.2f*(tier+1)); //+6 per level, up from +5 } }