/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.GooWarn; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; import com.watabou.noosa.Camera; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon; import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.SewerBossLevel; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Goo extends Mob { { name = "Goo"; HP = HT = 80; EXP = 10; defenseSkill = 12; spriteClass = GooSprite.class; loot = new LloydsBeacon(); lootChance = 0.333f; } private int pumpedUp = 0; @Override public int damageRoll() { if (pumpedUp > 0) { pumpedUp = 0; for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) { int j = pos + Level.NEIGHBOURS9DIST2[i]; if (Level.insideMap(j) && Level.passable[j]) CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10); } Sample.INSTANCE.play( Assets.SND_BURNING ); return Random.NormalIntRange( 5, 30 ); } else { return Random.NormalIntRange( 2, 12 ); } } @Override public int attackSkill( Char target ) { return (pumpedUp > 0) ? 30 : 15; } @Override public int dr() { return 2; } @Override public boolean act() { if (Level.water[pos] && HP < HT) { sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); HP++; } return super.act(); } @Override protected boolean canAttack( Char enemy ) { return (pumpedUp > 0) ? distance( enemy ) <= 2 : super.canAttack(enemy); } @Override public int attackProc( Char enemy, int damage ) { if (Random.Int( 3 ) == 0) { Buff.affect( enemy, Ooze.class ); enemy.sprite.burst( 0x000000, 5 ); } if (pumpedUp > 0) { Camera.main.shake( 3, 0.2f ); } return damage; } @Override protected boolean doAttack( Char enemy ) { if (pumpedUp == 1) { ((GooSprite)sprite).pumpUp(); for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) { int j = pos + Level.NEIGHBOURS9DIST2[i]; if (Level.insideMap(j) && Level.passable[j]) GameScene.add(Blob.seed(j, 2, GooWarn.class)); } pumpedUp++; spend( attackDelay() ); return true; } else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) { boolean visible = Dungeon.visible[pos]; if (visible) { if (pumpedUp >= 2) { ((GooSprite) sprite).pumpAttack(); } else sprite.attack( enemy.pos ); } else { attack( enemy ); } spend( attackDelay() ); return !visible; } else { pumpedUp++; ((GooSprite)sprite).pumpUp(); for (int i=0; i < Level.NEIGHBOURS9.length; i++) { int j = pos + Level.NEIGHBOURS9[i]; GameScene.add( Blob.seed( j , 2, GooWarn.class )); } if (Dungeon.visible[pos]) { sprite.showStatus( CharSprite.NEGATIVE, "!!!" ); GLog.n( "Goo is pumping itself up!" ); } spend( attackDelay() ); return true; } } @Override public boolean attack( Char enemy ) { boolean result = super.attack( enemy ); pumpedUp = 0; return result; } @Override protected boolean getCloser( int target ) { pumpedUp = 0; return super.getCloser( target ); } @Override public void move( int step ) { ((SewerBossLevel)Dungeon.level).seal(); super.move( step ); } @Override public void die( Object cause ) { super.die( cause ); ((SewerBossLevel)Dungeon.level).unseal(); GameScene.bossSlain(); Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop(); Badges.validateBossSlain(); yell( "glurp... glurp..." ); } @Override public void notice() { super.notice(); yell( "GLURP-GLURP!" ); } @Override public String description() { return "Little is known about The Goo. It's quite possible that it is not even a creature, but rather a " + "conglomerate of vile substances from the sewers that somehow gained basic intelligence. " + "Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" + "Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " + "If goo is able to attack with this energy you won't live for long."; } private final String PUMPEDUP = "pumpedup"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( PUMPEDUP , pumpedUp ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); pumpedUp = bundle.getInt( PUMPEDUP ); } private static final HashSet> RESISTANCES = new HashSet>(); static { RESISTANCES.add( ToxicGas.class ); RESISTANCES.add( Death.class ); RESISTANCES.add( ScrollOfPsionicBlast.class ); } @Override public HashSet> resistances() { return RESISTANCES; } }