/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.GooWarn;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.watabou.noosa.Camera;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.SewerBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Goo extends Mob {
{
name = "Goo";
HP = HT = 80;
EXP = 10;
defenseSkill = 12;
spriteClass = GooSprite.class;
loot = new LloydsBeacon();
lootChance = 0.333f;
}
private int pumpedUp = 0;
@Override
public int damageRoll() {
if (pumpedUp > 0) {
pumpedUp = 0;
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (Level.insideMap(j) && Level.passable[j])
CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
}
Sample.INSTANCE.play( Assets.SND_BURNING );
return Random.NormalIntRange( 5, 30 );
} else {
return Random.NormalIntRange( 2, 12 );
}
}
@Override
public int attackSkill( Char target ) {
return (pumpedUp > 0) ? 30 : 15;
}
@Override
public int dr() {
return 2;
}
@Override
public boolean act() {
if (Level.water[pos] && HP < HT) {
sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
HP++;
}
return super.act();
}
@Override
protected boolean canAttack( Char enemy ) {
return (pumpedUp > 0) ? distance( enemy ) <= 2 : super.canAttack(enemy);
}
@Override
public int attackProc( Char enemy, int damage ) {
if (Random.Int( 3 ) == 0) {
Buff.affect( enemy, Ooze.class );
enemy.sprite.burst( 0x000000, 5 );
}
if (pumpedUp > 0) {
Camera.main.shake( 3, 0.2f );
}
return damage;
}
@Override
protected boolean doAttack( Char enemy ) {
if (pumpedUp == 1) {
((GooSprite)sprite).pumpUp();
for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
int j = pos + Level.NEIGHBOURS9DIST2[i];
if (Level.insideMap(j) && Level.passable[j])
GameScene.add(Blob.seed(j, 2, GooWarn.class));
}
pumpedUp++;
spend( attackDelay() );
return true;
} else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) {
boolean visible = Dungeon.visible[pos];
if (visible) {
if (pumpedUp >= 2) {
((GooSprite) sprite).pumpAttack();
}
else
sprite.attack( enemy.pos );
} else {
attack( enemy );
}
spend( attackDelay() );
return !visible;
} else {
pumpedUp++;
((GooSprite)sprite).pumpUp();
for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
int j = pos + Level.NEIGHBOURS9[i];
GameScene.add( Blob.seed( j , 2, GooWarn.class ));
}
if (Dungeon.visible[pos]) {
sprite.showStatus( CharSprite.NEGATIVE, "!!!" );
GLog.n( "Goo is pumping itself up!" );
}
spend( attackDelay() );
return true;
}
}
@Override
public boolean attack( Char enemy ) {
boolean result = super.attack( enemy );
pumpedUp = 0;
return result;
}
@Override
protected boolean getCloser( int target ) {
pumpedUp = 0;
return super.getCloser( target );
}
@Override
public void move( int step ) {
((SewerBossLevel)Dungeon.level).seal();
super.move( step );
}
@Override
public void die( Object cause ) {
super.die( cause );
((SewerBossLevel)Dungeon.level).unseal();
GameScene.bossSlain();
Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
Badges.validateBossSlain();
yell( "glurp... glurp..." );
}
@Override
public void notice() {
super.notice();
yell( "GLURP-GLURP!" );
}
@Override
public String description() {
return
"Little is known about The Goo. It's quite possible that it is not even a creature, but rather a " +
"conglomerate of vile substances from the sewers that somehow gained basic intelligence. " +
"Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" +
"Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " +
"If goo is able to attack with this energy you won't live for long.";
}
private final String PUMPEDUP = "pumpedup";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( PUMPEDUP , pumpedUp );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
pumpedUp = bundle.getInt( PUMPEDUP );
}
private static final HashSet> RESISTANCES = new HashSet>();
static {
RESISTANCES.add( ToxicGas.class );
RESISTANCES.add( Death.class );
RESISTANCES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet> resistances() {
return RESISTANCES;
}
}