/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.Challenges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.FetidRatSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollTricksterSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.GreatCrabSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.BitmapTextMultiline; public class WndSadGhost extends Window { private static final String TXT_RAT = "Thank you, that horrid rat is slain and I can finally rest..." + "I wonder what twisted magic created such a foul creature...\n\n"; private static final String TXT_GNOLL = "Thank you, that scheming gnoll is slain and I can finally rest..." + "I wonder what twisted magic made it so smart...\n\n"; private static final String TXT_CRAB = "Thank you, that giant crab is slain and I can finally rest..." + "I wonder what twisted magic allowed it to live so long...\n\n"; private static final String TXT_GIVEITEM= "Please take one of these items, they are useless to me now... " + "Maybe they will help you in your journey...\n\n" + "Also... There is an item lost in this dungeon that is very dear to me..." + "If you ever... find my... rose......"; private static final String TXT_WEAPON = "Ghost's weapon"; private static final String TXT_ARMOR = "Ghost's armor"; private static final int WIDTH = 120; private static final int BTN_HEIGHT = 20; private static final float GAP = 2; public WndSadGhost( final Ghost ghost, final int type ) { super(); IconTitle titlebar = new IconTitle(); BitmapTextMultiline message; switch (type){ case 1:default: titlebar.icon( new FetidRatSprite() ); titlebar.label( "DEFEATED FETID RAT" ); message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 ); break; case 2: titlebar.icon( new GnollTricksterSprite() ); titlebar.label( "DEFEATED GNOLL TRICKSTER" ); message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 ); break; case 3: titlebar.icon( new GreatCrabSprite()); titlebar.label( "DEFEATED GREAT CRAB" ); message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 ); break; } titlebar.setRect( 0, 0, WIDTH, 0 ); add( titlebar ); message.maxWidth = WIDTH; message.measure(); message.y = titlebar.bottom() + GAP; add( message ); RedButton btnWeapon = new RedButton( TXT_WEAPON ) { @Override protected void onClick() { selectReward( ghost, Ghost.Quest.weapon ); } }; btnWeapon.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT ); add( btnWeapon ); if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) { RedButton btnArmor = new RedButton(TXT_ARMOR) { @Override protected void onClick() { selectReward(ghost, Ghost.Quest.armor); } }; btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT); add(btnArmor); resize(WIDTH, (int) btnArmor.bottom()); } else { resize(WIDTH, (int) btnWeapon.bottom()); } } private void selectReward( Ghost ghost, Item reward ) { hide(); if (reward.doPickUp( Dungeon.hero )) { GLog.i( Hero.TXT_YOU_NOW_HAVE, reward.name() ); } else { Dungeon.level.drop( reward, ghost.pos ).sprite.drop(); } ghost.yell( "Farewell, adventurer!" ); ghost.die( null ); Ghost.Quest.complete(); } }