/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2023 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.glwrap; import com.badlogic.gdx.Gdx; import java.nio.FloatBuffer; public class Attribute { private int location; public Attribute( int location ) { this.location = location; } public int location() { return location; } public void enable() { Gdx.gl.glEnableVertexAttribArray( location ); } public void disable() { Gdx.gl.glDisableVertexAttribArray( location ); } public void vertexPointer( int size, int stride, FloatBuffer ptr ) { Gdx.gl.glVertexAttribPointer( location, size, Gdx.gl.GL_FLOAT, false, stride * 4, ptr ); } public void vertexBuffer( int size, int stride, int offset) { Gdx.gl.glVertexAttribPointer(location, size, Gdx.gl.GL_FLOAT, false, stride * 4, offset * 4); } }